The Fallen Human cards

NameImageRarityTypeCostDescription
AttackSpecialSkillDeal Damage.
Attack+ NightmareSpecialSkillApply 9 friskmod:Attack+ to the enemy.
DefendSpecialSkillGain Block.
Dream of ArtifactSpecialSkillApply 2 friskmod:Artifact to the enemy.
Dream of BlurSpecialSkillApply 1 friskmod:Blur to the enemy.
Dream of Defend+SpecialSkillApply 8 friskmod:Defend+ to the enemy.
Dream of DexteritySpecialSkillApply 2 friskmod:Dexterity to the enemy.
Dream of EvolveSpecialSkillApply 1 friskmod:Evolve to the enemy.
Dream of HurtSpecialSkillApply 5 friskmod:Hurt to the enemy.
Dream of LVSpecialSkillApply 5 friskmod:LV to the enemy.
Dream of StrengthSpecialSkillApply 2 friskmod:Strength to the enemy.
FinaleSpecialSkillApply 1 friskmod:DETERMINATION to the enemy.
Hopes and DreamsSpecialSkillApply 2 friskmod:Mercied to the enemy.
Karma NightmareSpecialSkillApply 3 friskmod:Karma to the enemy.
KetchupSpecialSkill0Gain 2 (3) friskmod:Temp_HP. Exhaust.
KetchupSpecialSkill0Gain 2 (3) friskmod:Temp_HP. Exhaust.
KetchupSpecialSkill0Gain 2 (3) friskmod:Temp_HP. Exhaust.
KetchupSpecialSkill0Gain 2 (3) friskmod:Temp_HP. Exhaust.
KetchupSpecialSkill0Gain 2 (3) friskmod:Temp_HP. Exhaust.
KetchupSpecialSkill0Gain 2 (3) friskmod:Temp_HP. Exhaust.
KetchupSpecialSkill0Gain 2 (3) friskmod:Temp_HP. Exhaust.
KetchupSpecialSkill0Gain 2 (3) friskmod:Temp_HP. Exhaust.
NEO NightmareSpecialSkillApply 2 friskmod:NEO to the enemy.
Strength NightmareSpecialSkillApply -2 friskmod:Strength to the enemy.
Vulnerable NightmareSpecialSkillApply 2 friskmod:Vulnerable to the enemy.
Weakened NightmareSpecialSkillApply 2 friskmod:Weakened to the enemy.
I'm...CommonStatusEthereal. While in hand, you can only play one more card.
Bad MemoryBasicSkill1Lose 2 HP. Add a Freak Bullet (*Bullet+) to your hand.
DefendBasicSkill1Gain 5 (8) Block.
StealBasicSkill2friskmod:Steal ALL enemies' Block and buffs. friskmod:Steal 3 (5) HP from ALL enemies.
StrikeBasicAttack1Deal 6 (9) damage.
Echo FlowerSpecialSkillEthereal. While in your hand, this card is a copy of the previous card you played this turn.
Echo FlowerSpecialSkillEthereal. While in your hand, this card is a copy of the previous card you played this turn.
Echo FlowerSpecialSkillEthereal. While in your hand, this card is a copy of the previous card you played this turn.
Echo FlowerSpecialSkillEthereal. While in your hand, this card is a copy of the previous card you played this turn.
Echo FlowerSpecialSkillEthereal. While in your hand, this card is a copy of the previous card you played this turn.
Echo FlowerSpecialSkillEthereal. While in your hand, this card is a copy of the previous card you played this turn.
Echo FlowerSpecialSkillEthereal. While in your hand, this card is a copy of the previous card you played this turn.
Echo FlowerSpecialSkillEthereal. While in your hand, this card is a copy of the previous card you played this turn.
Echo FlowerSpecialSkillEthereal. While in your hand, this card is a copy of the previous card you played this turn.
Echo FlowerSpecialSkillEthereal. While in your hand, this card is a copy of the previous card you played this turn.
Freak BulletSpecialAttack0Deal 4 damage. This card always has at least 5 (7) friskmod:inherent friskmod:XP.
It's you!SpecialSkill0Retain. Gain 5 (8) friskmod:LV. Exhaust.
Left ScaleSpecialAttack1Deal damage equal to your missing HP. Lose 6 (3) HP. Exhaust.
Mallet StrikeSpecialAttack1Deal 16 (19) damage. Apply 2 (3) Weak.
Right ScaleSpecialAttack1Deal damage equal to your friskmod:Temp_HP. Gain 6 (9) friskmod:Temp_HP. Exhaust.
RockSpecialAttack0Deal 4 (7) damage. Exhaust.
AdagioCommonSkill1Gain 7 Block. friskmod:Critical: Retain one (two) card(s) this turn, and upgrade it (them) for the rest of combat.
Artifact StrikeCommonAttack1Give the enemy 1 Artifact. Deal 6 (9) damage per Artifact stack.
Bake SaleCommonSkill1You and an enemy gain 6 (9) Block. friskmod:Persevere your leftmost card.
BandageCommonSkill1friskmod:Pickup: Heal 4 (6) HP. friskmod:Critical: Gain 4 (6) friskmod:Temp_HP and exhaust a card.
CleaveCommonAttack1Deal 6 (9) damage to ALL enemies. Convert this card's friskmod:XP to friskmod:LV.
Croquet RollCommonSkillUnplayable. If Exhausted, gain 5 (7) friskmod:Temp_HP and add a Mallet (*Mallet+) into your hand.
Fists FirstCommonAttack1Deal 10 (14) damage. Draw 2 cards. Add an Void to the top of your draw pile.
FlexCommonSkill0Give EVERYONE 4 (7) friskmod:LV.
Friends ForeverCommonAttack1Prevent the next (!M!) time(s) you would lose friskmod:LV. Deal 8 (10) damage.
Hidden DeepCommonSkill0Gain 3 (5) Block. Put 1 friskmod:Unplayable card from your draw pile into your hand.
High Five!CommonSkill0ALL enemies gain 1 friskmod:NEO. friskmod:Critical: EVERYONE gains 1 (2) Plated Armour.
Hug It OffCommonSkill1Give EVERYONE 8 Block. friskmod:Wait 3. On friskmod:expiry, draw a (two) card(s).
Karmic StrikeCommonAttack1Deal 6 (9) damage. Apply 3 (5) friskmod:KR.
PounceCommonSkill1friskmod:Wait 5. On friskmod:expiry, deal 10 (14) damage. Deals double damage if the target does not intend to attack.
SlashCommonAttack1Deal 9 (12) damage. Apply 2 (3) friskmod:Fallen_Down.
TinkerCommonSkill1Give the enemy 1 friskmod:NEO. Give the enemy 8 (12) Block.
To AshCommonSkill0Can only be played if every card in your hand is an Skill. Apply 8 (12) friskmod:KR.
Tuff StrikeCommonAttack1Deal 6 (9) damage. Apply 3 (5) friskmod:Hurt to the enemy.
Web SlashCommonAttack1Deal 7 (10) damage. friskmod:Persevere your rightmost card.
AgamiUncommonSkill1friskmod:Wait 5. On friskmod:expiry, convert the enemy's friskmod:LV into friskmod:KR and friskmod:Detonate it (twice).
AllegroUncommonAttack1Deal 7 damage. friskmod:Critical: Gain [E] and draw a (two) card(s).
Annoying DogUncommonAttack0friskmod:Trapped. Gain 10 (13) Block. Deal 10 (13) damage. friskmod:Critical: Temporarily friskmod:Unseal this card.
BlookyUncommonSkill1Ethereal. Gain 10 (11) Block. Your next (two) card(s) this turn is (are) friskmod:Ghostly.
Break FreeUncommonAttack1friskmod:Unseal all friskmod:Trapped cards in your hand. They cost 1 less this turn. Deal 10 (14) damage.
Burn In HellUncommonSkillXApply 5 (7) friskmod:KR to a random enemy X times.
Butterscotch PieUncommonSkill1Convert your Block into friskmod:Temp_HP. Keep up to 4 (8) Block. Exhaust.
Copy CatUncommonAttack1friskmod:Copy the enemy's Block and buffs. Deal 6 (9) damage.
DETERMINATIONUncommonSkill0Apply 1 (2) friskmod:Determination. Apply 3 (4) friskmod:Fallen_Down. Exhaust.
Date Gone WrongUncommonSkill0If friskmod:Threatened, gain [E] [E] ([E]). Put the card with the highest friskmod:XP into your hand. Exhaust.
Dog ShrineUncommonSkill1Exhaust a (two) card(s). Draw cards equal to its (their combined) friskmod:XP.
Don't Need FriendsUncommonAttack1Deal 6 (9) damage. Draw 3 cards. Add a I'm... to your hand.
DoomedUncommonSkill0friskmod:Draft 2 (3) friskmod:Nightmare. If friskmod:Threatened before or after, friskmod:Steal 10 HP from ALL enemies.
Dual!UncommonSkill1 (0)Put ALL friskmod:Strikes and friskmod:Defends from your draw pile to your hand. Exhaust. (not Exhaust.)
EnthusiasmUncommonAttack1Lose 2 HP. Deal 12 (16) damage to ALL enemies.
EvolveUncommonPower1Gain 1 (2) friskmod:LV whenever you play a card.
Favourite NumberUncommonAttack1Your next (two) attack(s) this turn is (are) friskmod:Demonified. Deal 9 damage.
Garbage DumpUncommonPower1Every time you friskmod:Waste Energy, lose 1 HP and deal 5 (8) damage to ALL enemies.
Gather SOULUncommonSkill1Gain 7 Block. Exhaust all non-Attack cards in your hand. Your remaining cards gain 3 (5) friskmod:XP for each.
Instant NoodlesUncommonSkill1Gain 3 (5) friskmod:Temp_HP. Trigger ALL of your friskmod:Countdowns.
It's a match!UncommonSkill1friskmod:Steal friskmod:matching buffs from the enemy (ALL enemies). The enemy friskmod:steals (ALL enemies friskmod:steal) friskmod:matching debuffs from you.
Kill With KindnessUncommonPower1Whenever you buff an enemy, it gains 1 (2) Vulnerable.
Nice CreamUncommonSkill0Prevent the next time you would friskmod:Waste Energy. Gain 2 (3) friskmod:Temp_HP per friskmod:Wasted Energy saved.
PleadUncommonSkill0If you have Block, give your Block to ALL enemies. ALL enemies deal (twice as) less damage for their friskmod:LV this turn.
Remember BraveryUncommonPower1(Innate.)Whenever you would lose friskmod:LV, a random card in your hand gains equivalent friskmod:XP.
Remember KindnessUncommonPower1Whenever an enemy gains Block, it gains 1 (2) Weak.
Remember PatienceUncommonPower1Whenever you have 4 (3) or more cards in your hand, Retain 2 cards this turn.
ReverenceUncommonAttack1Deal 4 (6) damage. friskmod:Critical: Apply friskmod:KR equal to the unblocked damage dealt
Self ReflectionUncommonSkill2Gain 8 friskmod:Temp_HP. Gain 1 (2) friskmod:Overcome.
Slack OffUncommonAttack2Deal 24 (28) damage. This card starts with 10 (14) friskmod:added friskmod:XP. friskmod:XP decreases Attack damage for this card.
Snowed InnUncommonSkill0Increase the time of ALL friskmod:Countdowns by 4. Upgrade ALL friskmod:Countdowns (twice.)
SoullessUncommonSkill2EVERYONE gains 16 (18) Block. EVERYONE gains 5 (7) friskmod:Temp_HP. EVERYONE gains 2 friskmod:KR.
Specil DealUncommonPower1Ethereal. Gain 2 (1) friskmod:NEO. ALL enemies gain 2 friskmod:NEO and 2 Artifact. Gain friskmod:1997 gold.
Tough BranchUncommonAttack1Deal 7 (9) damage or gain 6 (8) Block. friskmod:Wait 4. On friskmod:expiry, do the other.
Wake UpUncommonSkill1Increases in cost if another card is played. Scry 5. Exhaust all friskmod:Unplayable cards discarded and gain 3 (5) Block for each.
Absolute PowerRarePower2 (1)Gain [E] every time an attack's damage ends in a 9.
Ballet ShoesRareSkill2On odd hand size, play the middle card in your hand 2 (3) times.
Burnt PanRareAttack2Deal 11 (14) damage. friskmod:Critical: Gain friskmod:Temp_HP equal to the unblocked damage dealt.
ChillRareAttack4Retain. Costs 1 less [E] for each friskmod:Wasted Energy last turn. Deal 32 (42) damage.
DreamRareSkill1friskmod:Draft 2 (3) friskmod:Dream for each debuff ALL enemies have.
Glad DummyRareAttack1Deal 7 damage. Summon an friskmod:Soulbound friskmod:Glad_Dummy. It has 35 (55) HP.
Grillby'sRareSkill0friskmod:Pickup: Obtain a random potion. Take a (upgraded) friskmod:Sip of all your potions.
Mad DummyRareAttack1Deal 7 damage. Summon an friskmod:Soulbound friskmod:Mad_Dummy. It has 35 (55) HP.
New HomeRarePower2The first (two) friskmod:Critical card(s) you play each turn is (are) friskmod:Monochromed.
Rewind StrikeRareAttack1Retain. Deal 6 (9) damage. friskmod:Rewind the enemy to their previous turn.
Rock PuzzleRareAttack3Exhaust a card to play this. Deal 16 damage. Gain 2 (3) Rocks with the exhausted card's friskmod:XP.
RuinsRareSkill3friskmod:Wait 6 (9). On friskmod:expiry and at the start of turn deal 10 damage and increase this damage by 10.
Scales Of JusticeRareSkill0Gain a Left Scale or (and) Gain a Right Scale. Exhaust.
SpareRareSkill0friskmod:Spare the enemy (, and gain gold rewards if you flee). They gain friskmod:Spared. Exhaust.
Thundering RageRareAttack3Deal 23 (27) damage to ALL enemies. For each enemy this kills, gain 1 friskmod:Overcome.
Torn NotebookRarePower3The next 2 (3) times you lose HP or friskmod:Temp_HP, gain 1 Barrier. friskmod:Critical: Gain 1 Barrier.

The Fallen Human relics

NameImageTierPoolDescriptionFlavor
Heart-Shaped LocketStarterFrisk_redAt the start of each combat, add a It'syou! into your hand.It says "Best Friends Forever."
Echo FlowerUncommonFrisk_redEach turn, if you are friskmod:Threatened add a EchoFlower into your hand.Sorry, it's just funny... That's my wish, too.

The Fallen Human potions

NameImageRarityDescription
Mercy in a BottleUncommonApply 5 friskmod:LV and 1 friskmod:Mercied to ALL enemies.

The Fallen Human keywords

NameDescription
1997Gain 19 gold the first time played. Gain 19 gold the second time played. Gain 97 gold the third time played.
AddedXP which is transferred upon dealing unblocked attack damage.
This is displayed in the tooltip.This is displayed in the tooltip. Spaces should not be used be avoided in NAMES, with the exception of multi-word keywords (see next entry).
ArtifactNegates the next debuff.
AttackTake 9 damage after playing four cards.
BarrierPrevent the next !M! times you would lose HP or Temp HP.
BetrayedThis enemy gains twice as much LV when attacked. If this enemy dies, you will no longer escape.
BlurBlock is not removed at the start of your turn.
CopyAny buffs can only be stolen if enemy didn't start with them or they are non-permanent. Strength and enemy LV is converted into player LV. The card will glow if anything can be copied.
CountdownA power that triggers an effect after a certain number of cards have been played.
CriticalCards are Critical if in the middle of your hand or Persevered. Some cards have a bonus effect when Critical.
DefendGain 8 Block after playing four cards.
DemonifyYour next Attack will end in 9 (You will gain LV until it does).
DeterminationPrevent the next time you would lose HP from Attacks.
DetonateKR deals damage as if you had lost HP or Temp HP.
DexterityDexterity improves Block gained from cards.
DraftChoose an effect to obtain from a selection of choices. Choose a remaining effect for the enemy.
DreamA positive effect.
EvolveGain friskmod:LV whenever you play a card.
ExpiryA unique effect that occurs when a Countdown reaches 0.
Fallen DownReceive 66% more damage from non-Attacks.
GhostlyThis card deals non-attack damage, is unaffected by Block modifiers, and isn't treated as a card played.
Glad DummyGives you 2 block on its turn. Whenever the dummy gains a power or gains Block, so does its Soulbound target.
HurtThis turn, target takes 1 more attack damage.
InherentXP which cannot be lost.
KRKR-inflected creatures take damage whenever you lose HP or Temp HP. KR cannot kill on its own.
LVYour next Attack will gain equivalent XP. Enemies deal equivalent extra damage.
LV RitualAt the end of your turn, gain 1 friskmod:LV.
Mad DummyDeals 3 damage to a random enemy on its turn. Whenever the dummy takes damage, so does its Soulbound target.
MatchingBoth you and the enemy must have the same Buff or Debuff.
MerciedAttacks will deal 1 less damage for their LV or XP this turn.
MonochromeMonochrome cards have Ethereal and Exhaust. They will give you one energy when played.
Multiword KeywordMake sure the first element in NAMES has no underscores. The rest should use _ in the place of spaces. In card text, you'll use the underscore versions.
NEOWhenever the target gains Block, it takes 1 damage. Didn't you know NEO is famous for its high defense?
NightmareA negative effect.
OvercomeWhen a non-friskmod:Trapped card fails to play, Persevere it and reduce by 1. Removed on turn end.
PerseverableThis card can always be Persevered.
PersevereOnly if a card is normally friskmod:Unplayable, play it anyway at the cost of 1 HP. If a card is persevered, add an Trapped copy of the card to your hand. If the card is always Unplayable, exhaust it instead.
PickupEffect triggers when you obtain this card.
PinkUsing the COLOR field, this keyword is colored pink instead of the normal keyword color.
RewindThe enemy's intent will be the one it was last turn. The enemy's powers will be reverted to the amount they were at at the end of the last turn, if they were greater.
SipAdd a card to your hand with related lesser effects. (Will either have half the number displayed, cards restricted to 0 or 1 cost or only have a chance of being played)
SoulboundSoulbound to the enemy attacked. Dies whenever the target dies.
SpareEscape from a non-boss combat after 12 cards have been played. Receive no rewards.
SparedIf this enemy is attacked, they will instead gain Betrayed.
StealAny buffs can only be stolen if enemy didn't start with them or they are non-permanent. Strength and enemy LV is converted into player LV. Enemy HP is converted into Temp HP. The card will glow if anything can be stolen.
StrengthStrength adds additional damage to attacks.
StrikeAny card containing "Strike" in their name.
Temp HPUntil end of combat, prevents damage to HP.
ThreatenedTotal enemy attack damage is greater or equal to your current HP.
TrappedTrapped cards are Unplayable. They cause you to lose 1 energy when drawn. Trapped cards cause you to lose 7 HP when Persevered.
UnplayableUnplayable cards or cards that lack the conditions to be played, such as having insufficient Energy.
UnsealMakes a Trapped card untrapped.
VitalityVitality improves Temp HP gained from ALL sources.
VulnerableVulnerable creatures take 50% more damage from Attacks.
WaitTriggers an effect after a certain number of cards have been played.
WastedAny [E] used not playing cards. (Such as Void, or unspent lost energy at the end of turn)
WeakenedWeakened creatures deal 25% less damage with Attacks.
XPIncreases attack damage of this card. Whenever unblocked damage is dealt, transfer one less LV to the target and set this card's XP to one less the target's XP.

The Fallen Human creatures

NameImageTypeHP
FriskPlayer63-70