| Name | Image | Rarity | Type | Cost | Description |
|---|
| Attack |  | Special | Skill | | Deal Damage. |
| Attack+ Nightmare |  | Special | Skill | | Apply 9 friskmod:Attack+ to the enemy. |
| Defend |  | Special | Skill | | Gain Block. |
| Dream of Artifact |  | Special | Skill | | Apply 2 friskmod:Artifact to the enemy. |
| Dream of Blur |  | Special | Skill | | Apply 1 friskmod:Blur to the enemy. |
| Dream of Defend+ |  | Special | Skill | | Apply 8 friskmod:Defend+ to the enemy. |
| Dream of Dexterity |  | Special | Skill | | Apply 2 friskmod:Dexterity to the enemy. |
| Dream of Evolve |  | Special | Skill | | Apply 1 friskmod:Evolve to the enemy. |
| Dream of Hurt |  | Special | Skill | | Apply 5 friskmod:Hurt to the enemy. |
| Dream of LV |  | Special | Skill | | Apply 5 friskmod:LV to the enemy. |
| Dream of Strength |  | Special | Skill | | Apply 2 friskmod:Strength to the enemy. |
| Finale |  | Special | Skill | | Apply 1 friskmod:DETERMINATION to the enemy. |
| Hopes and Dreams |  | Special | Skill | | Apply 2 friskmod:Mercied to the enemy. |
| Karma Nightmare |  | Special | Skill | | Apply 3 friskmod:Karma to the enemy. |
| Ketchup |  | Special | Skill | 0 | Gain 2 (3) friskmod:Temp_HP. Exhaust. |
| Ketchup |  | Special | Skill | 0 | Gain 2 (3) friskmod:Temp_HP. Exhaust. |
| Ketchup |  | Special | Skill | 0 | Gain 2 (3) friskmod:Temp_HP. Exhaust. |
| Ketchup |  | Special | Skill | 0 | Gain 2 (3) friskmod:Temp_HP. Exhaust. |
| Ketchup |  | Special | Skill | 0 | Gain 2 (3) friskmod:Temp_HP. Exhaust. |
| Ketchup |  | Special | Skill | 0 | Gain 2 (3) friskmod:Temp_HP. Exhaust. |
| Ketchup |  | Special | Skill | 0 | Gain 2 (3) friskmod:Temp_HP. Exhaust. |
| Ketchup |  | Special | Skill | 0 | Gain 2 (3) friskmod:Temp_HP. Exhaust. |
| NEO Nightmare |  | Special | Skill | | Apply 2 friskmod:NEO to the enemy. |
| Strength Nightmare |  | Special | Skill | | Apply -2 friskmod:Strength to the enemy. |
| Vulnerable Nightmare |  | Special | Skill | | Apply 2 friskmod:Vulnerable to the enemy. |
| Weakened Nightmare |  | Special | Skill | | Apply 2 friskmod:Weakened to the enemy. |
| I'm... |  | Common | Status | | Ethereal. While in hand, you can only play one more card. |
| Bad Memory |  | Basic | Skill | 1 | Lose 2 HP. Add a Freak Bullet (*Bullet+) to your hand. |
| Defend |  | Basic | Skill | 1 | Gain 5 (8) Block. |
| Steal |  | Basic | Skill | 2 | friskmod:Steal ALL enemies' Block and buffs. friskmod:Steal 3 (5) HP from ALL enemies. |
| Strike |  | Basic | Attack | 1 | Deal 6 (9) damage. |
| Echo Flower |  | Special | Skill | | Ethereal. While in your hand, this card is a copy of the previous card you played this turn. |
| Echo Flower |  | Special | Skill | | Ethereal. While in your hand, this card is a copy of the previous card you played this turn. |
| Echo Flower |  | Special | Skill | | Ethereal. While in your hand, this card is a copy of the previous card you played this turn. |
| Echo Flower |  | Special | Skill | | Ethereal. While in your hand, this card is a copy of the previous card you played this turn. |
| Echo Flower |  | Special | Skill | | Ethereal. While in your hand, this card is a copy of the previous card you played this turn. |
| Echo Flower |  | Special | Skill | | Ethereal. While in your hand, this card is a copy of the previous card you played this turn. |
| Echo Flower |  | Special | Skill | | Ethereal. While in your hand, this card is a copy of the previous card you played this turn. |
| Echo Flower |  | Special | Skill | | Ethereal. While in your hand, this card is a copy of the previous card you played this turn. |
| Echo Flower |  | Special | Skill | | Ethereal. While in your hand, this card is a copy of the previous card you played this turn. |
| Echo Flower |  | Special | Skill | | Ethereal. While in your hand, this card is a copy of the previous card you played this turn. |
| Freak Bullet |  | Special | Attack | 0 | Deal 4 damage. This card always has at least 5 (7) friskmod:inherent friskmod:XP. |
| It's you! |  | Special | Skill | 0 | Retain. Gain 5 (8) friskmod:LV. Exhaust. |
| Left Scale |  | Special | Attack | 1 | Deal damage equal to your missing HP. Lose 6 (3) HP. Exhaust. |
| Mallet Strike |  | Special | Attack | 1 | Deal 16 (19) damage. Apply 2 (3) Weak. |
| Right Scale |  | Special | Attack | 1 | Deal damage equal to your friskmod:Temp_HP. Gain 6 (9) friskmod:Temp_HP. Exhaust. |
| Rock |  | Special | Attack | 0 | Deal 4 (7) damage. Exhaust. |
| Adagio |  | Common | Skill | 1 | Gain 7 Block. friskmod:Critical: Retain one (two) card(s) this turn, and upgrade it (them) for the rest of combat. |
| Artifact Strike |  | Common | Attack | 1 | Give the enemy 1 Artifact. Deal 6 (9) damage per Artifact stack. |
| Bake Sale |  | Common | Skill | 1 | You and an enemy gain 6 (9) Block. friskmod:Persevere your leftmost card. |
| Bandage |  | Common | Skill | 1 | friskmod:Pickup: Heal 4 (6) HP. friskmod:Critical: Gain 4 (6) friskmod:Temp_HP and exhaust a card. |
| Cleave |  | Common | Attack | 1 | Deal 6 (9) damage to ALL enemies. Convert this card's friskmod:XP to friskmod:LV. |
| Croquet Roll |  | Common | Skill | | Unplayable. If Exhausted, gain 5 (7) friskmod:Temp_HP and add a Mallet (*Mallet+) into your hand. |
| Fists First |  | Common | Attack | 1 | Deal 10 (14) damage. Draw 2 cards. Add an Void to the top of your draw pile. |
| Flex |  | Common | Skill | 0 | Give EVERYONE 4 (7) friskmod:LV. |
| Friends Forever |  | Common | Attack | 1 | Prevent the next (!M!) time(s) you would lose friskmod:LV. Deal 8 (10) damage. |
| Hidden Deep |  | Common | Skill | 0 | Gain 3 (5) Block. Put 1 friskmod:Unplayable card from your draw pile into your hand. |
| High Five! |  | Common | Skill | 0 | ALL enemies gain 1 friskmod:NEO. friskmod:Critical: EVERYONE gains 1 (2) Plated Armour. |
| Hug It Off |  | Common | Skill | 1 | Give EVERYONE 8 Block. friskmod:Wait 3. On friskmod:expiry, draw a (two) card(s). |
| Karmic Strike |  | Common | Attack | 1 | Deal 6 (9) damage. Apply 3 (5) friskmod:KR. |
| Pounce |  | Common | Skill | 1 | friskmod:Wait 5. On friskmod:expiry, deal 10 (14) damage. Deals double damage if the target does not intend to attack. |
| Slash |  | Common | Attack | 1 | Deal 9 (12) damage. Apply 2 (3) friskmod:Fallen_Down. |
| Tinker |  | Common | Skill | 1 | Give the enemy 1 friskmod:NEO. Give the enemy 8 (12) Block. |
| To Ash |  | Common | Skill | 0 | Can only be played if every card in your hand is an Skill. Apply 8 (12) friskmod:KR. |
| Tuff Strike |  | Common | Attack | 1 | Deal 6 (9) damage. Apply 3 (5) friskmod:Hurt to the enemy. |
| Web Slash |  | Common | Attack | 1 | Deal 7 (10) damage. friskmod:Persevere your rightmost card. |
| Agami |  | Uncommon | Skill | 1 | friskmod:Wait 5. On friskmod:expiry, convert the enemy's friskmod:LV into friskmod:KR and friskmod:Detonate it (twice). |
| Allegro |  | Uncommon | Attack | 1 | Deal 7 damage. friskmod:Critical: Gain [E] and draw a (two) card(s). |
| Annoying Dog |  | Uncommon | Attack | 0 | friskmod:Trapped. Gain 10 (13) Block. Deal 10 (13) damage. friskmod:Critical: Temporarily friskmod:Unseal this card. |
| Blooky |  | Uncommon | Skill | 1 | Ethereal. Gain 10 (11) Block. Your next (two) card(s) this turn is (are) friskmod:Ghostly. |
| Break Free |  | Uncommon | Attack | 1 | friskmod:Unseal all friskmod:Trapped cards in your hand. They cost 1 less this turn. Deal 10 (14) damage. |
| Burn In Hell |  | Uncommon | Skill | X | Apply 5 (7) friskmod:KR to a random enemy X times. |
| Butterscotch Pie |  | Uncommon | Skill | 1 | Convert your Block into friskmod:Temp_HP. Keep up to 4 (8) Block. Exhaust. |
| Copy Cat |  | Uncommon | Attack | 1 | friskmod:Copy the enemy's Block and buffs. Deal 6 (9) damage. |
| DETERMINATION |  | Uncommon | Skill | 0 | Apply 1 (2) friskmod:Determination. Apply 3 (4) friskmod:Fallen_Down. Exhaust. |
| Date Gone Wrong |  | Uncommon | Skill | 0 | If friskmod:Threatened, gain [E] [E] ([E]). Put the card with the highest friskmod:XP into your hand. Exhaust. |
| Dog Shrine |  | Uncommon | Skill | 1 | Exhaust a (two) card(s). Draw cards equal to its (their combined) friskmod:XP. |
| Don't Need Friends |  | Uncommon | Attack | 1 | Deal 6 (9) damage. Draw 3 cards. Add a I'm... to your hand. |
| Doomed |  | Uncommon | Skill | 0 | friskmod:Draft 2 (3) friskmod:Nightmare. If friskmod:Threatened before or after, friskmod:Steal 10 HP from ALL enemies. |
| Dual! |  | Uncommon | Skill | 1 (0) | Put ALL friskmod:Strikes and friskmod:Defends from your draw pile to your hand. Exhaust. (not Exhaust.) |
| Enthusiasm |  | Uncommon | Attack | 1 | Lose 2 HP. Deal 12 (16) damage to ALL enemies. |
| Evolve |  | Uncommon | Power | 1 | Gain 1 (2) friskmod:LV whenever you play a card. |
| Favourite Number |  | Uncommon | Attack | 1 | Your next (two) attack(s) this turn is (are) friskmod:Demonified. Deal 9 damage. |
| Garbage Dump |  | Uncommon | Power | 1 | Every time you friskmod:Waste Energy, lose 1 HP and deal 5 (8) damage to ALL enemies. |
| Gather SOUL |  | Uncommon | Skill | 1 | Gain 7 Block. Exhaust all non-Attack cards in your hand. Your remaining cards gain 3 (5) friskmod:XP for each. |
| Instant Noodles |  | Uncommon | Skill | 1 | Gain 3 (5) friskmod:Temp_HP. Trigger ALL of your friskmod:Countdowns. |
| It's a match! |  | Uncommon | Skill | 1 | friskmod:Steal friskmod:matching buffs from the enemy (ALL enemies). The enemy friskmod:steals (ALL enemies friskmod:steal) friskmod:matching debuffs from you. |
| Kill With Kindness |  | Uncommon | Power | 1 | Whenever you buff an enemy, it gains 1 (2) Vulnerable. |
| Nice Cream |  | Uncommon | Skill | 0 | Prevent the next time you would friskmod:Waste Energy. Gain 2 (3) friskmod:Temp_HP per friskmod:Wasted Energy saved. |
| Plead |  | Uncommon | Skill | 0 | If you have Block, give your Block to ALL enemies. ALL enemies deal (twice as) less damage for their friskmod:LV this turn. |
| Remember Bravery |  | Uncommon | Power | 1 | (Innate.)Whenever you would lose friskmod:LV, a random card in your hand gains equivalent friskmod:XP. |
| Remember Kindness |  | Uncommon | Power | 1 | Whenever an enemy gains Block, it gains 1 (2) Weak. |
| Remember Patience |  | Uncommon | Power | 1 | Whenever you have 4 (3) or more cards in your hand, Retain 2 cards this turn. |
| Reverence |  | Uncommon | Attack | 1 | Deal 4 (6) damage. friskmod:Critical: Apply friskmod:KR equal to the unblocked damage dealt |
| Self Reflection |  | Uncommon | Skill | 2 | Gain 8 friskmod:Temp_HP. Gain 1 (2) friskmod:Overcome. |
| Slack Off |  | Uncommon | Attack | 2 | Deal 24 (28) damage. This card starts with 10 (14) friskmod:added friskmod:XP. friskmod:XP decreases Attack damage for this card. |
| Snowed Inn |  | Uncommon | Skill | 0 | Increase the time of ALL friskmod:Countdowns by 4. Upgrade ALL friskmod:Countdowns (twice.) |
| Soulless |  | Uncommon | Skill | 2 | EVERYONE gains 16 (18) Block. EVERYONE gains 5 (7) friskmod:Temp_HP. EVERYONE gains 2 friskmod:KR. |
| Specil Deal |  | Uncommon | Power | 1 | Ethereal. Gain 2 (1) friskmod:NEO. ALL enemies gain 2 friskmod:NEO and 2 Artifact. Gain friskmod:1997 gold. |
| Tough Branch |  | Uncommon | Attack | 1 | Deal 7 (9) damage or gain 6 (8) Block. friskmod:Wait 4. On friskmod:expiry, do the other. |
| Wake Up |  | Uncommon | Skill | 1 | Increases in cost if another card is played. Scry 5. Exhaust all friskmod:Unplayable cards discarded and gain 3 (5) Block for each. |
| Absolute Power |  | Rare | Power | 2 (1) | Gain [E] every time an attack's damage ends in a 9. |
| Ballet Shoes |  | Rare | Skill | 2 | On odd hand size, play the middle card in your hand 2 (3) times. |
| Burnt Pan |  | Rare | Attack | 2 | Deal 11 (14) damage. friskmod:Critical: Gain friskmod:Temp_HP equal to the unblocked damage dealt. |
| Chill |  | Rare | Attack | 4 | Retain. Costs 1 less [E] for each friskmod:Wasted Energy last turn. Deal 32 (42) damage. |
| Dream |  | Rare | Skill | 1 | friskmod:Draft 2 (3) friskmod:Dream for each debuff ALL enemies have. |
| Glad Dummy |  | Rare | Attack | 1 | Deal 7 damage. Summon an friskmod:Soulbound friskmod:Glad_Dummy. It has 35 (55) HP. |
| Grillby's |  | Rare | Skill | 0 | friskmod:Pickup: Obtain a random potion. Take a (upgraded) friskmod:Sip of all your potions. |
| Mad Dummy |  | Rare | Attack | 1 | Deal 7 damage. Summon an friskmod:Soulbound friskmod:Mad_Dummy. It has 35 (55) HP. |
| New Home |  | Rare | Power | 2 | The first (two) friskmod:Critical card(s) you play each turn is (are) friskmod:Monochromed. |
| Rewind Strike |  | Rare | Attack | 1 | Retain. Deal 6 (9) damage. friskmod:Rewind the enemy to their previous turn. |
| Rock Puzzle |  | Rare | Attack | 3 | Exhaust a card to play this. Deal 16 damage. Gain 2 (3) Rocks with the exhausted card's friskmod:XP. |
| Ruins |  | Rare | Skill | 3 | friskmod:Wait 6 (9). On friskmod:expiry and at the start of turn deal 10 damage and increase this damage by 10. |
| Scales Of Justice |  | Rare | Skill | 0 | Gain a Left Scale or (and) Gain a Right Scale. Exhaust. |
| Spare |  | Rare | Skill | 0 | friskmod:Spare the enemy (, and gain gold rewards if you flee). They gain friskmod:Spared. Exhaust. |
| Thundering Rage |  | Rare | Attack | 3 | Deal 23 (27) damage to ALL enemies. For each enemy this kills, gain 1 friskmod:Overcome. |
| Torn Notebook |  | Rare | Power | 3 | The next 2 (3) times you lose HP or friskmod:Temp_HP, gain 1 Barrier. friskmod:Critical: Gain 1 Barrier. |
| Name | Description |
|---|
| 1997 | Gain 19 gold the first time played. Gain 19 gold the second time played. Gain 97 gold the third time played. |
| Added | XP which is transferred upon dealing unblocked attack damage. |
| This is displayed in the tooltip. | This is displayed in the tooltip. Spaces should not be used be avoided in NAMES, with the exception of multi-word keywords (see next entry). |
| Artifact | Negates the next debuff. |
| Attack | Take 9 damage after playing four cards. |
| Barrier | Prevent the next !M! times you would lose HP or Temp HP. |
| Betrayed | This enemy gains twice as much LV when attacked. If this enemy dies, you will no longer escape. |
| Blur | Block is not removed at the start of your turn. |
| Copy | Any buffs can only be stolen if enemy didn't start with them or they are non-permanent. Strength and enemy LV is converted into player LV. The card will glow if anything can be copied. |
| Countdown | A power that triggers an effect after a certain number of cards have been played. |
| Critical | Cards are Critical if in the middle of your hand or Persevered. Some cards have a bonus effect when Critical. |
| Defend | Gain 8 Block after playing four cards. |
| Demonify | Your next Attack will end in 9 (You will gain LV until it does). |
| Determination | Prevent the next time you would lose HP from Attacks. |
| Detonate | KR deals damage as if you had lost HP or Temp HP. |
| Dexterity | Dexterity improves Block gained from cards. |
| Draft | Choose an effect to obtain from a selection of choices. Choose a remaining effect for the enemy. |
| Dream | A positive effect. |
| Evolve | Gain friskmod:LV whenever you play a card. |
| Expiry | A unique effect that occurs when a Countdown reaches 0. |
| Fallen Down | Receive 66% more damage from non-Attacks. |
| Ghostly | This card deals non-attack damage, is unaffected by Block modifiers, and isn't treated as a card played. |
| Glad Dummy | Gives you 2 block on its turn. Whenever the dummy gains a power or gains Block, so does its Soulbound target. |
| Hurt | This turn, target takes 1 more attack damage. |
| Inherent | XP which cannot be lost. |
| KR | KR-inflected creatures take damage whenever you lose HP or Temp HP. KR cannot kill on its own. |
| LV | Your next Attack will gain equivalent XP. Enemies deal equivalent extra damage. |
| LV Ritual | At the end of your turn, gain 1 friskmod:LV. |
| Mad Dummy | Deals 3 damage to a random enemy on its turn. Whenever the dummy takes damage, so does its Soulbound target. |
| Matching | Both you and the enemy must have the same Buff or Debuff. |
| Mercied | Attacks will deal 1 less damage for their LV or XP this turn. |
| Monochrome | Monochrome cards have Ethereal and Exhaust. They will give you one energy when played. |
| Multiword Keyword | Make sure the first element in NAMES has no underscores. The rest should use _ in the place of spaces. In card text, you'll use the underscore versions. |
| NEO | Whenever the target gains Block, it takes 1 damage. Didn't you know NEO is famous for its high defense? |
| Nightmare | A negative effect. |
| Overcome | When a non-friskmod:Trapped card fails to play, Persevere it and reduce by 1. Removed on turn end. |
| Perseverable | This card can always be Persevered. |
| Persevere | Only if a card is normally friskmod:Unplayable, play it anyway at the cost of 1 HP. If a card is persevered, add an Trapped copy of the card to your hand. If the card is always Unplayable, exhaust it instead. |
| Pickup | Effect triggers when you obtain this card. |
| Pink | Using the COLOR field, this keyword is colored pink instead of the normal keyword color. |
| Rewind | The enemy's intent will be the one it was last turn. The enemy's powers will be reverted to the amount they were at at the end of the last turn, if they were greater. |
| Sip | Add a card to your hand with related lesser effects. (Will either have half the number displayed, cards restricted to 0 or 1 cost or only have a chance of being played) |
| Soulbound | Soulbound to the enemy attacked. Dies whenever the target dies. |
| Spare | Escape from a non-boss combat after 12 cards have been played. Receive no rewards. |
| Spared | If this enemy is attacked, they will instead gain Betrayed. |
| Steal | Any buffs can only be stolen if enemy didn't start with them or they are non-permanent. Strength and enemy LV is converted into player LV. Enemy HP is converted into Temp HP. The card will glow if anything can be stolen. |
| Strength | Strength adds additional damage to attacks. |
| Strike | Any card containing "Strike" in their name. |
| Temp HP | Until end of combat, prevents damage to HP. |
| Threatened | Total enemy attack damage is greater or equal to your current HP. |
| Trapped | Trapped cards are Unplayable. They cause you to lose 1 energy when drawn. Trapped cards cause you to lose 7 HP when Persevered. |
| Unplayable | Unplayable cards or cards that lack the conditions to be played, such as having insufficient Energy. |
| Unseal | Makes a Trapped card untrapped. |
| Vitality | Vitality improves Temp HP gained from ALL sources. |
| Vulnerable | Vulnerable creatures take 50% more damage from Attacks. |
| Wait | Triggers an effect after a certain number of cards have been played. |
| Wasted | Any [E] used not playing cards. (Such as Void, or unspent lost energy at the end of turn) |
| Weakened | Weakened creatures deal 25% less damage with Attacks. |
| XP | Increases attack damage of this card. Whenever unblocked damage is dealt, transfer one less LV to the target and set this card's XP to one less the target's XP. |